opera essay
Many
operas consist of many different content. Marriage seems to be a very
consistent subject. A variety of joyful, sad, crude and sometimes even morbid
scenes. In Le Nozze Di Figaro, the plot contains the main subject matter about
marriage and a scandalous law called droit du seigneur, yet it keeps a comical and
humorous scenario, which was quite interesting. While viewing this opera, there
were many observations noted. It seemed to be around or after the French
Revolution, due to their outfits, make up, and powered wigs. Also, one of the
main characters that was still under the unwedded category had a faux beauty
mark on her face. The atmosphere given was very male driven, with women
fighting the urge of being in an uneasy state when the unwanted approach of
sexual tension comes along. As for the acting part, actors had to adapt to
their surrounds very quickly, while the stage around them adjusted quickly.
There was a part that was meant to be a male but was played by a women (in the
recent performance of course). The first performance for Le Nozze Di Figaro was
in 1786 and it seems as if situations like this were realistic but not
performed, so to produce it live to address infidelity must have caused a jolt
in the reactions of the audience. The compelling multitasking of acting and
voice in this opera seemed to be the foundation and inspiration for musicals
and Broadway.
Technology
played a huge important role in the scenario. They used screens to project
silhouettes of what seems to be a representation of atmospheric perspective, so
that the “room” that they’re currently in can be the focal point. The creation
of the room seemed to out of wood to become sturdy enough to pushed off of the
stage when necessary. That purpose was possible considering there was room on
the bottom for wheels. Also noticeable were strings hanging for stability it
seems. Before act 1 there was another screen that covered maybe 2/3 of the
stage for the introduction that did not include much props. Moments after they
raised the screen and a well structured “room” with windows provided was
already placed with one piece of furniture. The most discreet but yet functional
technology that stood out, was the stairs underneath the stage that were used
to lead up into the middle of the scene. The flooring doubled as stairs to the
stage’s basement, making it nearly invisible when closed.
Le Nozze Di
Figaro’s plot could be a potentially quite a successful video game. Though the
piece does have a happy and peaceful ending, the video game would not. The
video game version of this should enhance the vengeance that Figaro has for the
Count, due to the fact that he wants to lay with Figaro’s bride before there
wedding night. Figaro would result to violence to end that rightful law of a
Lord being capable committing droit du seigneur. The Count would take Figaro’s fiancĂ©
captive and would be kept in his mansion that is miles away from Figaro. Transportation
methods would mainly be horseback riding to stay true to time and make it more
realistic to the cgi animations.
To
give it an even spookier twist, giving an additional supernatural element to it
would provide a different and more mysterious concept by including uneasy and
restless spirits searching for a soul to hinge onto. The spirits are also
capable to possess the individual, which gives access to a more powerful being,
such as “powering up” similar to what happens in Super Mario. Therefore, it
would create an intense stamina to have the upper hand when Figaro ends up battling
against other spirits on the way to the Count’s mansion where he encounters an even
stronger supernatural essence that is determined to demolish Figaro. The source
to the aggressive force that is severely fatal to Figaro at the Count’s
property, ends up being Sussana. Sussana, was involuntarily consumed by the restless
souls that souls that surrounded her after all the years waiting for Figaro to
save her.
Since
this opera ends in a peaceful, this video game contrasts that. Figaro is unable
to cure Sussana’s possession and he is able to victoriously slaughter the Count
and at that instant he burns the body so that his soul does not rise again. A
devastated Figaro then takes his own life to attend the afterlife with his
beloved Sussana.
In conclusion, the video game would
be a story mode questionnaire concept where the choice and answers to the
questions that pop up during the game by other characters, would be up to the
player. There are other routes to play through this differently, though that
ending would be the most ideal to end the long journey of the dramatic, morbid,
yet beautiful story that contrasts the opera.
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